Battle Scoring

Battle Scoring will be done with a modified Blackjack system.  There will be a total of 24 Tournament Points available each game.  Players will compete for these points and each objective secured or unit killed can adjust the win-loss ratio in the favor of the winner or the loser.  Any point gained by one player is a point lost for the other player; this is to discourage "brokered ties" and push players to fight to the very end to preserve every point possible.  You will notice that it is possible to win the scenario and still get fewer total points than your opponent.  This is intentional in order make sure players can't get a good score by just capturing a single objective and then sacrificing the rest of their army in a Pyrrhic Victory.

There are 4 components to the final Tournament Point score in each game:

  • Base Points:  Based upon the Scenario win conditions.  If a player gets at least 1 more Victory Point than their opponent they have won the scenario, resulting in 16 Base Points for the winner and 8 Base Points for the loser.  In the event of a tie both player will receive 12 Base Points.  This score may then be adjusted based upon the Bonus points listed below.


  • Scenario Bonus Points:  If you win the scenario by more than the minimum score, you can adjust the Base Points score by up to +3/-3.  Only the winner of the scenario can earn this bonus.


  • Samurai Card Bonus Points:  Just before the 1st turn begins both players will choose a Samurai Objective Card.  During the game you may earn up to 2 Bonus Points for completing the objectives listed on your chosen card.  Your opponent can also complete these objectives, so at the end of the battle if you have more Samurai Objective Card Points than your opponent you can adjust the Base Points score by up to +2/-2.  Either the winner or loser of the scenario can earn this bonus.


  • Attrition Bonus Points:  During the battle you will inevitably kill / route enemy units and your opponent will do the same.  If you manage to kill a significant points value of units beyond your opponent then you can adjust the Base Points score by up to +3/-3.  Either the winner or loser of the scenario can earn this bonus.

Appearance Scoring

Your appearance score is a combination of various attributes like painting skill, attention to detail, conversions, dynamic multi-based units, coherent theme, & the quantity of models painted.


We have 3 tiers of skill that score 1, 2, or 3 points and get a score multiplier for quantity at that skill level.  If you apply that level of skill across at least 50% of the army you get a 50% increase to your score.  If you apply that same level of skill across the entire army you get a 100% increase to your score.  The highest score will be used if you qualify for 2+ different skill levels and multipliers.

You'll also notice that Mantic model use will get you conversion points (#5), since we want to support the company, but understand that their models may not be as easy to convert as GW or other product lines.

The points for model count (#2) are there to encourage more than the bare minimum.  MMC is great for getting armies on the table quickly, but isn't always the most impressive-looking when the unit base has large gaps.  So you get extra points just for doing the extra work and making sure your bases are full!


There are also a total of 6 Judge points available (#10) that can be awarded for impressing the judges with a particularly difficult conversion, a really cool theme, a unique model that's been scratch-built, a super-impressive display board, having artistic skill that isn't properly scored by our checklist, or just by an overall army "WOW! Factor".  These bonus points can also be awarded if you came very close to meeting a quantity or quality threshold, but just barely missed out.

You have a maximum of 60 points available to you and a max score is achievable.  There will be 2 judges scoring each army (if possible) and their scores will be averaged for fairness.


If you did not paint your own army, then you can't earn an Overall or Appearance award, but your army will still be scored and ranked as normal.

DOJO-GT Appearance Score Sheet.jpg
Sportsman scoring sheet.jpg

Sportsmanship Scoring

Sportsmanship scoring is a combination of a checklist, a favorite opponent ranking, and a bad game points deduction. 

  • 20 Base Points:

    • Everyone starts with this score and will gain or lose points as they play games.

  • +0-20 Checklist Points:

    • Each game you can get up to +4 Points.​​
    • This is a simple YES / NO checklist which everyone should be able to score perfectly.  These are some of the common behaviors that make for a generally pleasant game that everyone should do.

  • +0-20 Favorite Opponent Points:

    • Each opponent can give you up to +4 Points.

    • Each player will be asked to rank their 3 favorite opponents.

      • 1st = +4 Points​

      • 2nd = +2 Points

      • 3rd = +1 Point

  • Bad Game Penalty:

    • If you really pissed-off your opponent due to some form of unsporting behavior they may choose to mark you as a "Bad Game".  Getting a single Bad Game penalty is fairly minor, but ​if you get multiple the penalties become increasingly severe.  

    • Players who mark their opponent as a Bad Game need to provide a valid reason for doing so.  Sometimes the opponent simply doesn't realize they were causing a problem and they will be able to correct their behavior in the future once notified.

      • 1st Bad Game = -5 Points​​

      • 2nd Bad Game = -10 Points

      • 3rd Bad Game = Sports Score of ZERO & the player is no longer eligible to win any awards

      • 4th Bad Game = Removal from the tournament and possibly will be banned from future tournaments

      • YELLOW CARD = A Tournament Organizer may give an additional Bad Game penalty for bad behavior unrelated to the player's in-game sportsmanship.  Players will be warned first (if possible) and then penalized if they do not correct their behavior

      • RED CARD = The Tournament Organizer can choose to eject a player from the event for serious violations.  This includes, but is not limited to physical violence, purposefully damaging players' models, purposefully damaging the property belonging to the venue, being excessively argumentative towards the TO, or for excessive verbal abusive.  The player may or may not get a warning first.

Overall Scoring

Overall is determined by adding the player's rank in the 3 scoring categories to get a "Rank Sum".  The lower the sum of the player's ranks in Appearance, Sportsmanship, & Battle the better they do overall.  The Battle rank is added twice, so that it comprises 50% of the final score while Sports and Paint are 25% each.

Example: A player places 1st in Battle Points, 3rd in Appearance, & 10th in Sportsmanship would get a score of (1x2 + 3 + 10 = 15).  

A player can do pretty well if they excel in only 2 categories, but won't be able to get a top finish without being able to do excellent in all 3.  The purpose being that the Overall score should be a true representation of your abilities in every category.  It also allows for a more nuanced scoring system to be created for each category to get better separation between players without unbalancing their Overall score by having too many points available in a single category that aren't in other categories (making it easier for the Tournament Organizers to pinpoint the champions in the crowd.