Battle Scoring

Battle Scoring will be done with a modified Blackjack system.  There will be a total of 24 Tournament Points available each game.  Players will compete for these points and each objective secured or unit killed can adjust the win-loss ratio in the favor of the winner or the loser.  Any point gained by one player is a point lost for the other player; this is to discourage "brokered ties" and push players to fight to the very end to preserve every point possible.  You will notice that it is possible to win the scenario and still get fewer total points than your opponent.  This is intentional in order make sure players can't get a good score by just capturing a single objective and then sacrificing the rest of their army in a Pyrrhic Victory.

There are 4 components to the final Tournament Point score in each game:

  • Base Points (W/D/L):  Based upon the Scenario win conditions (W/D/L).  If a player gets at least 1 more Victory Point than their opponent they have won the scenario, resulting in 16 Base Points for the winner and 8 Base Points for the loser.  In the event of a tie both player will receive 12 Base Points.  This score may then be adjusted based upon the Bonus points listed below.


  • Scenario Bonus Points:  If you win the scenario by more than the minimum score, you can adjust the Base Points score by up to +3/-3.  Only the winner of the scenario can earn this bonus.


  • Samurai Card Bonus Points:  Just before the 1st turn begins both players will choose a Samurai Objective Card.  During the game you may earn up to 2 Bonus Points for completing the objectives listed on your chosen card.  Your opponent can also complete these objectives, so at the end of the battle if you have more Samurai Objective Card Points than your opponent you can adjust the Base Points score by up to +2/-2.  Either the winner or loser of the scenario can earn this bonus.


  • Attrition Bonus Points:  During the battle you will inevitably kill / route enemy units and your opponent will do the same.  If you manage to kill a significant points value of units beyond your opponent then you can adjust the Base Points score by up to +3/-3.  Either the winner or loser of the scenario can earn this bonus.

Appearance Scoring

Your appearance score is a combination of various attributes like painting skill, attention to detail, conversions, dynamic multi-based units, coherent theme, & the quantity of models painted.  We will do a simple checklist system, where if you have applied the hobby skill to every model/unit in the army, then you will be awarded the full points and you can get partial points based on the percentage of models/units that meet the criteria.  There are very few items on this checklist that require you to be a highly skilled artist, so everyone should be able to achieve a score of 50 points with a little effort.  Any Appearance checklist score ties will receive a judge's subjective assessment to determine which army is best for the purposes of Appearance awards. This additional judge tiebreaker scoring won't add any extra points to the Overall score.


If you did not paint your own army, then you can't earn an Overall or Appearance award, but your army will still be scored as normal.

Sportsmanship Scoring

Sportsmanship scoring is a combination of a checklist, and a bad game points deduction. 

  • +0-45 Checklist Points:

    • Each game you can get up to +9 Points.​​
    • This is a simple YES / NO checklist which everyone should be able to score perfectly.  These are some of the common behaviors that make for a generally pleasant game that everyone should do.

  • +0-15 Good Game Points:

    • Each opponent can give you bonus Points based on how enjoyable the game was.  There are no specific criteria to determine if the game was fun  or not, except this one question "Did you enjoy your game with this opponent?"

      • +3 Points = "YES!  This was an Excellent Opponent!"

      • +1 Point = "Yes, it was a Good Game."

      • +0 Points = "No, I would prefer to not play them again."​

  • Bad Game Penalty:

    • If you really pissed-off your opponent due to some form of unsporting behavior they may choose to mark you as a "Bad Game".  Getting a single Bad Game penalty is fairly minor, but ​if you get multiple the penalties become increasingly severe.  

    • Players who mark their opponent as a Bad Game need to provide a valid reason for doing so.  Sometimes the opponent simply doesn't realize they were causing a problem and they will be able to correct their behavior in the future once notified.

      • 1st Bad Game = -5 Points​​

      • 2nd Bad Game = -15 Points

      • 3rd Bad Game = Sports Score of ZERO & the player is no longer eligible to win any awards

      • 4th Bad Game = Removal from the tournament and possibly will be banned from future tournaments

      • YELLOW CARD = A Tournament Organizer may give an additional Bad Game penalty for bad behavior unrelated to the player's in-game sportsmanship.  Players will be warned first (if possible) and then penalized if they do not correct their behavior

      • RED CARD = The Tournament Organizer can choose to eject a player from the event for serious violations.  This includes, but is not limited to physical violence, purposefully damaging players' models, purposefully damaging the property belonging to the venue, being excessively argumentative towards the TO, or for excessive verbal abusive.  The player may or may not get a warning first.

  • Each player will be asked to rank their opponents from most favorite (1st) to least favorite (5th).

    • These Player Votes bonus points will ONLY be used to determine the Best Sportsman awards.  They will not be added to the Overall score.
      • 1st = +6 Points​

      • 2nd = +5 Points

      • 3rd = +2 Point

      • 4th = +1 Point

      • 5th = +0 Points

Overall Scoring

Overall is determined by adding the 3 scoring criteria above together to find a total score between 0-240 Points.  The Additional tiebreaker judging to determine Best Appearance and the additional opponent ranking to determine Best Sportsman will not be added in order to minimize subjectivity in the final Overall score.  The goal with this system is to ensure that subjective "Soft Scores" don't allow players to get a large advantage over their opponents.

Overall Scoring is calculated by the sum of:


  • Battle Points: 0-120pts 

    • Base Points (Win/Draw/Loss)

    • Scenario Bonus 

    • Samurai Objective Bonus

    • Attrition Bonus


  • Appearance Points: 0-60

    • Checklist

    • WOW! Factor - Judge’s Bonus

  • Sportsmanship Points: 0-60

    • Checklist

    • Fun Game Bonus

    • Negative Points from Bad Games / Yellow Cards