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Scoring

Battle Scoring

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Battle Scoring will be done with a modified Blackjack system.  There will be a total of 24 Tournament Points available each game.  Players will compete for these points and each objective secured or unit killed can adjust the win-loss ratio in the favor of the winner or the loser.  Any point gained by one player is a point lost for the other player; this is to discourage "brokered ties" and push players to fight to the very end to preserve every point possible.  You will notice that it is possible to win the scenario and still get fewer total points than your opponent.  This is intentional in order make sure players can't get a good score by just capturing a single objective and then sacrificing the rest of their army in a Pyrrhic Victory.

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There are 4 components to the final Tournament Point score in each game:

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  • Base Points (W/D/L):  Based upon the Scenario win conditions (W/D/L).  If a player gets at least 1 more Victory Point than their opponent they have won the scenario, resulting in 14 Base Points for the winner and 10 Base Points for the loser.  In the event of a tie both player will receive 12 Base Points.  This score may then be adjusted based upon the Bonus points listed below.

 

  • Scenario Bonus Points:  If you win the scenario by more than the minimum score, you can adjust the Base Points score by up to +5/-5.  Only the winner of the scenario can earn this bonus.

 

  • Samurai Card Bonus Points:  Just before the 1st turn begins both players will choose a Samurai Objective Card.  During the game you may earn up to 2 Bonus Points for completing the objectives listed on your chosen card.  Your opponent can also complete these objectives, so at the end of the battle if you have more Samurai Objective Card Points than your opponent you can adjust the Base Points score by up to +2/-2.  Either the winner or loser of the scenario can earn this bonus.

 

  • Attrition Bonus Points:  During the battle you will inevitably kill / route enemy units and your opponent will do the same.  If you manage to kill a significant points value of units beyond your opponent then you can adjust the Base Points score by up to +3/-3.  Either the winner or loser of the scenario can earn this bonus.

Appearance Scoring

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Your appearance score is a combination of various attributes like painting skill, attention to detail, conversions, dynamic multi-based units, coherent theme, & the quantity of models painted.  We will do a simple checklist system, where if you have applied the hobby skill to every model/unit in the army, then you will be awarded the full points and you can get partial points based on the percentage of models/units that meet the criteria.  The Basic Appearance Checklist does not require you to be a highly skilled artist, so everyone should be able to achieve a score of 50 points with some effort.  There is an additional 0-6 points for the paint judge to award for impressive skill beyond the checklist; if you qualify for points on the Advanced Appearance Checklist, then you will almost certainly get some points for the Judge's Bonus. But these bonus points could also be earned for simply having a fun/interesting theme to the army and do not require you be an excellent painter/modeler to achieve.

 

The Advanced Appearance Checklist is more subjective and checks for advanced painting techniques that will determine the Best Appearance awards only.  These points help to differentiate between the armies that are the best of the best and not just meeting a high quality Tabletop standard of painting, but since they are much more subjective they won't go into your Overall Score.

 

If you did not paint your own army, then you can't earn the Atisuto (Appearance) award, but your army will still be scored as normal.

Appearance Checklist 2024.JPG

Players' Choice Scoring

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Players' Choice Awards are determined by requesting votes from each of the players attending with the player receiving the most votes in each category winning this award.  Players' Choice voting criteria is at the sole discretion of the player doing the voting (you might vote for the player that has the best technical paint skill, the coolest conversions, the most outrageous theme, or just randomly select a player to get your vote).  The Tournament Organizers have no say in who wins this award; except in the rare situation where a tiebreaker is required and in that case the T.O. will cast the deciding vote.

Favorite Army & Samurai Votes.JPG

Sportsmanship Scoring

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Sportsmanship scoring is a combination of a checklist, and a bad game points deduction. 

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  • +0-45 Checklist Points:

    • Each game you can get up to +8 Points scored by your opponent.
    • ​This is a simple YES / NO checklist which everyone should be able to score perfectly.  These are some of the common behaviors that make for a generally pleasant game that everyone should do.​
    • You'll also get up to +1 point for giving your completed score sheet to the T.O. on time.​​

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  • +0-15 Good Game Points:

    • Each opponent can give you bonus Points based on how enjoyable the game was.  There are no specific criteria to determine if the game was fun  or not, except this one question "Did you enjoy your game with this opponent?"

      • +3 Points = "YES!  This was an Excellent Opponent!"

      • +2 Point = "Yes, it was a Good Game."

      • +0 Points = "No, I would prefer to not play them again."​

      • PENALTY = "NO!  This was a 'BAD GAME', my opponent's actions were unacceptable."

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  • Bad Game Penalty:

    • If you really pissed-off your opponent due to some form of unsporting behavior they may choose to mark you as a "Bad Game".  Getting a single Bad Game penalty is fairly minor, but ​if you get multiple the penalties become increasingly severe.  

    • Players who mark their opponent as a Bad Game need to provide a valid reason for doing so.  Sometimes the opponent simply doesn't realize they were causing a problem and they will be able to correct their behavior in the future once notified.​​

      • 1st Bad Game = -5 Points​​

      • 2nd Bad Game = -15 Points (cumulative with 1st Bad Game Penalty)

      • 3rd Bad Game = Sports Score of ZERO & the player is no longer eligible to win any awards

      • 4th Bad Game = Removal from the tournament and possibly will be banned from future tournaments

      • YELLOW CARD = A Tournament Organizer may give an additional Bad Game penalty for bad behavior unrelated to the player's in-game sportsmanship.  Players will be warned first (if possible) and then penalized if they do not correct their behavior

      • RED CARD = The Tournament Organizer can choose to eject a player from the event for serious violations.  This includes, but is not limited to physical violence, purposefully damaging players' models, purposefully damaging the property belonging to the venue, being excessively argumentative towards the TO, or for excessive verbal abusive.  The player may or may not get a warning first.

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  • Each player will be asked to rank their opponents from most favorite (1st) to least favorite (5th).

    • These Player Votes bonus points will ONLY be used to determine the Best Sportsman awards.  They will not be added to the Overall score; this is because I expect every player to be a great Sportsman and this ranked voting is just for the purpose of determining who is the absolute favorite player.  The goal being that club-mates and friends that play each other won't feel tempted to play favorites with their Sportsmanship votes in hopes of getting a better score in the Overall category, but instead these votes are reserved for the players that made the games extremely enjoyable and deserve recognition.
      • 1st = +6 Points​

      • 2nd = +5 Points

      • 3rd = +2 Point

      • 4th = +1 Point

      • 5th = +0 Points

Sports Score Sheet.JPG
Player Trachet Sheet.JPG

Dojo Bonus Points 0-5​​

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  • Bonus points are available for players who add something special to the tournament

    • +1 Battle Point: If you submit your (fully legal) army list before Midnight of the due date.

    • +1 Sportsmanship Point: If you issue/accept a Challenge using a Haiku poem.  Alternatively you may write a Haiku to your round 1 opponent prior to the start of Game #1.  Make sure you post this on Facebook and tag Aaron Chapman to get recognized. ​ See the HAIKU section for details and ideas.

    • +1 Appearance Point: If you dress-up in theme with the tournament or your army.  Be sure to let the T.O. know, so you get the point.

    • +1 Overall Point: If you pay your registration fee by Midnight of the due date.

    • +1 Overall Point: If you bring prize support or swag of some kind.  This can be a miniature, a board game, gaming tools (dice, books, etc), something Asian-themed (Daiso has some cool stuff), food to share with the other players (like donuts at breakfast), swag to pass out to the players.  Let the T.O. know at check-in what you have brought to get this bonus point.

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Overall Scoring

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Overall is determined by adding the 3 scoring criteria above together to find a total score between 0-245 Points.  The Additional tiebreaker judging to determine Best Appearance and the additional opponent ranking to determine Best Sportsman will not be added in order to minimize subjectivity in the final Overall score.  The goal with this system is to ensure that subjective "Soft Scores" don't allow players to get a large advantage over their opponents.

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Overall Scoring is calculated by the sum of:

 

  • Battle Points: 0-120pts 

    • Base Points (Win/Draw/Loss)

    • Scenario Bonus 

    • Samurai Objective Bonus

    • Attrition Bonus

 

  • Appearance Points: 0-60

    • Checklist

    • WOW! Factor - Judge’s Bonus

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  • Sportsmanship Points: 0-60

    • Checklist

    • Fun Game Bonus

    • Negative Points from Bad Games / Yellow Cards

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  • Dojo Bonus Points: 0-5

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Tiebreaker

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Ties in Overall ranking will be ranked based upon Battle -> Sports -> Appearance

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